We are a small, interdisciplinary game design team brought together by a shared inspiration for play, iteration, and personal expression.
Starting from a common creative spark, we design collaboratively and then branch out into individual explorations. We believe games are not just products, but worlds that grow through play. Our design process emphasizes experimentation, iteration, and personal interpretation—allowing each project to become a unique descent into design thinking.
Role: Storytelling & Puzzle Design
Ida focuses on narrative structure and puzzle mechanics, exploring how story, emotion, and player agency intertwine. Her work emphasizes meaning-making through interaction and narrative-driven gameplay.
🔗 itch.io: ida1007 - itch.io
Role: Game Design
Fei works on core gameplay systems and overall game structure, with a strong interest in prototyping, mechanics-driven design, and iterative development.
🔗 itch.io: https://fay114514.itch.io
Role: Level Design
Tony specializes in level design, focusing on spatial storytelling, player guidance, and pacing. His work bridges mechanics and environment to shape meaningful player experiences.
🔗 itch.io: paradox2419 - itch.io
Role: Artist
Mavis is responsible for visual development and art direction. Her work explores atmosphere, mood, and visual identity, supporting both narrative and gameplay through cohesive aesthetics.
🔗 itch.io: xxxnon - itch.io
Role: Programming & Development
Sujan handles programming and technical implementation, translating design concepts into playable systems. He focuses on functionality, optimization, and bridging design with code.
🔗 itch.io: Sujan-Naik - itch.io